Unity, OpenFrameWorks, node, Cinder, Processing, Arduino, HTML5 Canvas, WPF, XNA
Vive, Rift, HoloLens, GearVR, Vuforia
Kinect, Compute Shaders, OpenCV, OpenGL, Google Maps, Farseer Physics, Phidgets, OSC
Lateral thinking, soldering, simple circuit design, physical prototyping, power tools, system design, 3D modeling, audio engineering, music production, eating, sleeping
Whatever it takes
2016 - present
Paganucci Studios - VR/AR Developer, Unity Developer, Creative Technologist
Clients: Ford, Hasbro, Microsoft
Types of work: VR/AR applications, multi-user/shared space VR, interactive environments and installations
Roles: Development, UX/UI design, concept pitching and design, prototyping, project architecture
2013 - 2016
Digital Kitchen - Creative Technologist
Clients: Microsoft, Twitter, FX, Brooks Running, big companies I can’t talk about, small companies you’ve never heard of
Types of work: Interactive environments and installations, VR, games, microsites, widgets, doodads
Roles: Software development, concept pitching and design, hardware/software/platform architecture, UX/UI design, electronics, construction
2005 - 2013
Hornall Anderson - Creative Technologist
Clients: Madison Square Garden, Space Needle, Microsoft, Starbucks, Vulcan/Amazon, T-Mobile, GE
Types of work: Interactive environments, kiosks, "virtual reality", web applications, web sites, games, vending machines, graphics engines, brand concepting, sensor design, and lots of less sexy-sounding stuff.
Roles: Software development, concept design, hardware/software/platform recommendations, UX/UI design, electronics, construction
Lab: Helped start - and was the main contributor to - the Hornall Anderson eXperience (HAX) lab. I didn't name it. Worked on fifteen or so projects, concepted many of them, designed a few, finished most. Some were complete failures, but interesting ones. For the last two years of my employment I took on a leadership role in trying to promote wider use of the lab as an engine for innovation and creativity.
2003 - 2005
Hornall Anderson, Various Clients - Contract Web Developer
1995 - 1999
Advanced Interactive Systems - Software Engineer
Designed and developed 2D and 3D games and simulations for police training simulators.
Developed applications from concept to finish including game design, interface design, programming (Win32, MFC, DirectX), graphics, and sound.
Designed and implemented tools for producing simulation content – for example, a C++ application which allowed users to edit video sequences in order to create branching scenarios for police training.
Bachelors of Science, Industrial Engineering, June 1997 - University of Washington, Seattle, WA
Studies Included: Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management